WHAT TO DO WITH CONSEQUENCES


GOAL

In this game, you must survive 30 days on a strange planet, building your shelter with indigenous material with exotic properties... You'll have to make choices and take risks: if there are no good choices to be made, make the least bad one!


SAVVY THEME

This time we wanted to work on CHOICES: how do we do them, what level of uncertainty we accept while making them and how we improve our strategies when facing consequences!



CONTROLS

Mouse only.



ABOUT US

We are Savvy Community!

We are a bunch of savvies who want to put together playing and learning!

We gather one day per week in Lyon (France) and Discord to create a game about society, the world and humans living together in it.

Because a game doesn’t have to be serious for you to learn things from it, join the community and let us create savvy games together!

Discord - facebook - twitter


Made by Delphin Casado, Lola El Koubi, Tom Rivière and Frédéric Urien.

StatusPrototype
PlatformsHTML5
Rating
Rated 3.0 out of 5 stars
(1 total ratings)
AuthorSavvy Community
GenreSurvival, Educational, Strategy
Made withUnity
Tags2D, Meaningful Choices, Procedural Generation, Short, Space, Turn-based Strategy, Unity
Average sessionA few minutes
LanguagesEnglish
InputsMouse

Development log

Comments

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hello! can you make the download-able version?

i really want to try this game, and i think the download-able version will lot more stable! :D

Hello!

What issues are you having with the WebGL version? We never had reports of problems on this game, did you try opening it from a computer or a smartphone?

(1 edit)

i use laptop that has 2gb ram. and i'm afraid to run browser game, because it will make my laptop lag (it's already happen with other game) 😅. i prefer playing the download-able version because it' s more stable!

thank you 😁

Apparently you could play our game I, HUMAN :) (and succeded too!)
Did things work out for What To Do With Consequences ? It's the first game we made more than two years ago, and honestly I'm not sure a downloadable version is gonna be released one day... We kinda chose WebGL because of its accessibility and how easily it can be updated...